5.9 KiB
5.9 KiB
Style guide
Cletus is a professional tool for engineers, analysts and shop-floor teams. A plugin should feel like part of it: calm, dense, exact, and never in the way. Review checks this guide.
1. Principles
- It just works. Values that can be computed are computed. Nothing waits for a button press that could have been automatic.
- Model the tool users already know. A CAD screen behaves like the CAD viewers your users use; a forming screen like the forming tools they use. Keep familiar mouse controls and names.
- Nothing jumps. No layout shift from messages, panels or loading.
- Professional density. Small type, tight rows, icons. Never big friendly buttons.
- Simple surface, depth underneath. Show what most people need; put the rest one click away, not on screen.
2. Words
- Plain words, short sentences. Write for a manufacturing engineer, not a programmer.
- No internal codes, ids, hashes or stack traces in the interface. A technical detail appears only when it adds to the plain sentence, behind "Details".
- Errors say what happened and what to do: "The drawing has no tolerance table. Add one, or enter tolerances under Settings." Not "Error 422" or "Something went wrong".
- Sentence case for labels and buttons ("Save report", not "Save Report").
- Units always shown beside the value and the input (
10 mm). - Inexact values carry
~with the reason on hover. Exact values carry no mark.
3. Theme
- Use the host's tokens (CSS variables) for every colour. Never hard-code a colour, and never assume the theme is dark.
- Cletus has three base themes (Amber, which is dark; Dark; Light) and customer variants. Test all three.
- Engineering and data-dense screens set
"theme": "tool". Style controls with the semantic tokens:- toggled buttons:
--pressed-fill / -text / -border / -indicator - primary buttons:
--primary-* - the active tab:
--tab-indicator - density:
--tool-font(12 px),--tool-row(22 px),--tool-pad(6 px)
- toggled buttons:
- The accent colour is for thin indicators and small marks. No large filled accent areas.
- One surface per card. No boxes in boxes.
- Judge theming by intent (readable, consistent, calm), not by pixels.
4. Layout
- One job per region.
- The left rail holds the thing being worked on (a model tree, a document list, jobs).
- The right rail holds tools, in one collapsible
SidePanelthat floats over the content and never resizes it. Collapsed, it is a slim icon rail. - The top toolbar holds view controls only.
- A tool's sub-tools appear as a small strip at the top of the content only while that tool is active.
- A fixed-height status bar shows the selection, progress with cancel, and dismissable failures. Errors never push content around.
- Floating cards (properties, details) open only when asked for, are movable and closable, and never open on a click or right-click.
- Nothing a dialog opens may land under it. A setting a dialog needs appears inside that dialog.
- Settings sit behind a gear at the bottom right, not on screen-switching bars.
- Icons on every toolbar button (host
Iconset), with the name and shortcut in the tooltip.
5. Behaviour
- Esc stops what is running or closes the innermost thing open (a menu, a live measurement, a panel). It never discards saved work.
- Every job over a second shows progress, an estimate where possible, and cancel.
- Instant values compute on selection with "Computing…" in place. A failure is a muted "unavailable" with the reason on hover, not a red banner.
- Selection is easy to clear: empty click, Esc, × on the status-bar chip, right-click → Clear selection. Hover shows exactly what a click will pick.
- Right-click shows only a menu. Menus are compact and grouped, like Cletus's own.
- A resize changes the aspect only. Never re-fit or re-zoom the user's view.
- Anything placed on the content (pins, labels, annotations) has a visible way to remove it.
- Files dropped on chat only attach to chat. Your plugin opens a file only when the user chooses "Open in " or drops it on your screen.
6. 3D and 2D viewports
- Use
sdk_viewportfor backgrounds and selection so every viewport looks the same. - Selection: a soft tint on faces and bodies; the full accent only on selected edges and outlines. Never flood a part in the accent colour.
- Offer "Set orbit centre here" (trackpads have no middle button).
- Labels stay inside the viewport and hide or point off-screen when their anchor is hidden. Never draw over panels or toolbars.
7. Chat tools
- One tool, one operation. No hidden retries or fallbacks inside a tool: fail with the reason and the suggested next call, and let the AI decide.
- Results are short, factual and stable: the same input gives the same text.
- Name tools
<short plugin name>_<verb>[_<object>](gauge_check_run). - Descriptions say when to use the tool and when not to.
8. Go
gofmt,go vet,staticcheckclean. Standard library first.- Small packages under
internal/, named for what they do. Noutil,commonorhelpers. - Errors wrap with context (
fmt.Errorf("read tolerance table: %w", err)) inside the worker; the message that reaches the user is a plain sentence. - Every blocking call takes
ctx. No goroutine without a way to stop it. - Comments say why, not what. Exported names have doc comments.
9. TypeScript and Svelte
- Svelte 5 runes. An
$effectnever reads and writes the same$state. - Strict TypeScript. No
anywithout a comment. - Components small and named for what they show.
- No network calls; data comes from your worker or published links.
10. Tests
- Every tool, service method and
ui.*method has a Go test. - With screens (a later release): every screen feature gets a browser test that checks it changes what the user sees. Don't compare pixels.
- Fixtures are synthetic. Reproduce real-world failures with made-up files that have the same shape.